Online Gaming—Play on

Online Gaming—Play on

bhjAn online game is a video game played on the internet or another computer network. The bestvfgh online games are the action games. Online games started in the early seventies and were originally confined to the internal network. Commercial games followed in the next decade as well as more graphical games. A game server hosts online games sessions. This could be a dedicated computer managed by the game company. The games can range from simple text based games to the complex graphics and virtual worlds. The importance of online components can range from minor features to being part of the core gameplay.

The gender display of online games: Online games have always been male dominated and has remained accurate for years together. Males have dominated worldwide Online games in a ratio of fifty – two percent to the female forty- eight percent. In fact, it has been seen that women over the age of fifty have increased habits of playing Online games. The increase has been over thirty per cent in the year twenty – hundred and twelve. The current age of gamers is around thirty- one while there are twenty – nine percent in the age group of eighteen. Forty – three percent of the gamers were above the average age and who were unemployed. Twenty-one per cent of the gamers were below the age of thirty. It was found that there was only twenty percent of the gamers who were students. It was also found that there was only nine per cent of the gamers who were educated and employed and were at the age of thirty.

Time spent on online games:  This has become a worldwide craze as it was found that there were over a billion people playing Online games allhv over the globe. This figure is on a daily basis with an average three hours being spent each day on online games. Casual and social games were played by forty per cent of the people. The puzzle board games and the thvrivia card games accounted for eighteen percent of the online games. The action and sports games accounted for eighteen percent of the online games. The multiplayer universe accounted for eleven percent of the online games, while the rest accounted for eight percent of the online games. The present figure is that over seven point four billion gamers are there the world over.

How has the gaming industry fared?  It was found that in America there were over fifty –nine percent of online gamers. They are the ones who played these online games on a regular basis. In fact, the total amount of money spent on online games was to the tune of twenty – one and a half billion dollars. It was found that China had the largest market of online gamers accounting for as much as three hundred and sixty – eight million users. And the industry was worth over thirteen and a half billion dollars. The online gaming market in China was to the tune of one point six billion dollars.